Some progress was made
SuperNova Dragon » Devlog
Hello, anyone who is reading this.
I made some progress and here are some things that are working a little better now
- I added a help screen to explain how to move and attack enemies, just press the h button (I hope it helps players if there is something in the game that is confusing, please let me know)
- I added a knight to the human area, to serve as its golem
- The baby unicorn will now follow the player better but it's still a bit slow (will work on speed in the next update)
- The minotaur will also follow the player a bit better now
- I updated the land, so each land is one large cube, instead of 121 separate little ones (this will also help with escort missions)
- The player will no longer bounce from tree to tree
- The turning is a bit smoother now (I'm working on a way to allow the player to change this in-game)
- I fixed the dialogue, now if you walk up to a character you can press the E key to talk to them (this is the best change that I made yet :) )
- I added a book icon so the player will know when they collected the witch book
Here are things I still need to fix or add (this is what I can think of, for now, I will add more in the future)
- Transitional animations for baby unicorn
- The witch cauldron mission still needs work (the zombies are not taking away health from the potion)
- the textures for the lands are a bit fuzzy now, so I need a way to make them look better while still keeping the game optimized for slower computers
- More dialogue for more characters like the baby unicorn, elder unicorn, dragons, etc
- A way to turn down/off the music
- Fix the defense potion, it's still to OP.
SuperNova Dragon
SuperNovaDragon
Status | In development |
Author | Shequana Garnett |
Genre | Role Playing |
Tags | 3D, dragon-girl, Dragons, Fantasy, Singleplayer, Unity |
Languages | English |
More posts
- Started work on the game again, here is the progress I madeMay 29, 2022
- More information about the game ^_^ (with pictures)May 19, 2021
- Things I'm working on Pt.1May 18, 2021
- Still Under DevelopmentMay 14, 2021
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