Things I'm working on Pt.1
SuperNova Dragon » Devlog
Things I need to fix
Missions
- The Witch's brew's completion bar needs to only go up when nova breaths fire on it and when zombies hit brew, points are subtracted
- Unicron follow system is wonky, make it smoothers
- Minotaur follow system needs work too
Game Design and Physics
- Colliders on Nova so she doesn't pass through objects
- Make a help button that pops up with h that explains the controls better, the mouse will be free to move around the screen for people who like to read with their mouse and there will be an x button to get rid of the help screen
- Make animation transitions work for different animations (for some reason animations made in blender don't transition well)
- Update animation for forest enemy dryad
-that's it for now, once these are fixed I'll find more things I want to improve in the game
SuperNova Dragon
SuperNovaDragon
Status | In development |
Author | Shequana Garnett |
Genre | Role Playing |
Tags | 3D, dragon-girl, Dragons, Fantasy, Singleplayer, Unity |
Languages | English |
More posts
- Started work on the game again, here is the progress I madeMay 29, 2022
- Some progress was madeMay 31, 2021
- More information about the game ^_^ (with pictures)May 19, 2021
- Still Under DevelopmentMay 14, 2021
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